More updates…

May 2nd, 2008

0.6.4
* Posting scores.
* Checking posted scores.
* Toggle for posting public replays.
* fixes and cleanups.
* Fixed path in map NoName.
* Fixed blue-one description.
* Esc now cancels tower-placement.
* Next Wave button now better behaved.
* Clicking “Next Wave” or pressing w now unpauses the game.
* Maps NoName and NoName2 have 50 more starting money.
* Title panel always visible.

0.6.3
* Added button to replay centre to win/lose screens.
* Wave preview only shows one of the same type/size/price/health enemy.
* Store relative url of map in replay, instead of full url.
* Version check when loading replays, with alert.
* MD5 of map stored with replay, alert if different from loaded map.
* Escape from browser option to move the game to a resizable frame.

0.6.2
* Paths where printed in the wrong order.

0.6.1
* Paths didn’t draw their waypoints correctly when editing.

Major Update

March 25th, 2008

HexTD now records your game. After playing, go to the Replay Centre in the menu.

Print opens a window with the replay log in text format that you can copy to your computer.
Load opens the same window, you can past a log there, and load it to play back.
Pause pauses and unpauses the playback. Playback always starts paused.
Go Play lets you play on from the current situation.

0.6.0
* Game Recording and Playback!
* Red tower spread damage now drops linear with distance from centre.
* Fixed “Furthest” targeting mode.
* Targeting modes now selected with a dropdown menu.
* Fixed path for map Single Knot.
* Made Small creeps stronger.
* Increased speed of all creeps.

0.5.25
* Fixed description for new enemy FastForward.
* Fixed path in map “The Last Way”.
* Fixes svg scale for rotors. Large/Normal/Small didn’t scale correctly.

0.5.24
* Changed all waves in all maps.
* Updated Wave Generator. It now randomly sprinkles Large/Swarm modifiers through the waves (3/5th Normal, 1/5th Large, 1/5th Swarm).
* New enemy: FastForward, has double the speed, 20% less health.
* Made Peachy PiƱata stronger by giving it damage reduction + 3/4 damage (was no d.r., 1/2 damage)

Lots more updates…

February 23rd, 2008

0.5.23
* Range of Blue 3 reduced to 4 (from 5.5).
* Blue towers graphics updated.
* TowerFireControl now correctly implements target mode Furthest.
* Changing targeting mode causes towers to reselect a target.
* Added price to enemy info text.

0.5.22
* Some maps have new waves (Zigzag 1&2, SpiralIn).
* Next Wave button works again.
* Health and size info of enemies in info screen.
* Uncoupled rendering from gameTime so gametime can be stopped between waves.
This is needed for playback system.

0.5.21
* Fixed bug in calculation of enemy progress.

0.5.20
* Wave preview now shows size of enemies.
* HardGrey enemy now has 0.5%*health damage reduction instead of extra health.
* HardGrey shows damage reduction in info screen.
* Made title editable in editor.
* Map printing missed keyword “info” above the level info.
* Info fixed on map noname2.

0.5.19
* Target mode: Furthest.
* Enemy-Modifier Large/Small (Swarm).

0.5.18
* Small fix to path-border-drawing on right map edge.
* Small fix to map loops.
* Base-hex 50% transparent
* Hex type: empty (key n)
* “Path” hex now of type hexPath (key p & e)

0.5.17
* Firecontrol/Rangeupgrade/Damageupgrade towers that have their range reduced release clients that are out of range.
* Background image, changeable with the “background” setting.

0.5.16
* Number of lives configurable in map.

0.5.15
* Shortcut Keys for tower settings (t, r).
* Limit slow effect to a maximum of 95%.
* Changing the staring budget after the level was started no longer changes the current budget.

More updates

February 10th, 2008

Lots of improvements, bugfixes and new maps!

0.5.14
* Effect of Blue 1 and 2 now stack.
* Starting money can now be changed from the editor.
* Restart button in end-of-level screens.

0.5.13
* Delay added to Paths. Might need 2 delays, a fixed one and one proportional to the wave length.
* Maps updated to reflect delay.
* Interest now configurable per map.

0.5.12
* Typo fixed
* Fixed possible NullpointerException when changing maps.
* Maps added by zodiac1233 & The Swedish Tower

0.5.11
* Changed money and score to long.
* Slight color change on blue towers.

More balancing & fixing.

January 27th, 2008

The playable version is updated. The tower balancing is totally redone, now there is a bigger difference (price and performance wise) so the different levels all need to be used while the game progresses.

I’ve also added rudimentary win/lose panels and a FastForward function. No more waiting for that last enemy!

Hello World!

January 24th, 2008

Hex Tower Defence is now a Sourceforge project, and even has a website!

It’s already quite playable, but it needs playtesting, balancing and more maps.